Michael Vancore

Experienced Game/Level Designer

SKILLS

Technical Skills: Unity, Unreal 4, Unreal 5, Adobe Creative Cloud (Photoshop, Illustrator, InDesign),

Blender, Design Documents, Level Design, Foliage, Game Flow, Game Loops, Game Concepts,

Prototyping, UI/UX Design, Playtesting, Miro, Jira, Trello, Perforce, TortoiseSVN, Slack

Soft Skills: Project Management, Leadership, Problem Solving, Team Management, Communication, Team Skills, UI

WORK EXPERIENCE

Level Designer, Snail Games USA, Loveland, CO

Jul 2024 - Jun 2025

Ark Aquatica - Created DLC Map for the 4th Best Selling Game of All Time

● Initial Level Designer on Ark: Aquatica, develop open world map layout in collaboration with Project Lead and Lead Developer.

● Design and implement engaging environments in UE4 with a focus on exploration, resource gathering, and survival gameplay.

● Created initial world map used by Level Design team to guide design decisions and gameplay.

● Implement gameplay assets using the Unreal Foliage tool.

● Debug and optimize map for smooth performance in open-world settings.

● Assist the planning and direction of the map team.

● Level Design QA Lead, providing in-engine solutions and coordinating communication with multiple teams to identify major game issues.

Lead Game Designer & Art Instructor, NonPareil Institute, Orlando, FL

Jan 2022 - Jun 2024

NonPareil Institute - Higher Education and Work Readiness Training for Adults with Autism

● Lead design team on Legacy Hunter.

● Design systems, levels, core gameplay loops, and other aspects for 2D Platformers.

● Create and maintain Design Documents, task lists, and script.

● Create lesson plans and coordinate site-wide events.

● Collaborate with faculty members across campus on interdisciplinary projects.

● Lead discussions and research in game theory and game design.

● Grade student work and provide timely feedback on weekly assignments, midterms, finals, and long-term projects.

● Host and coordinate multiple weekly D&D sessions for students.

● Work on community outreach projects involving local comic book shops.

Lead Level Designer, Zygobot Studios, Winter Park, FL

Jul 2020 - Jul 2021

Zygobot is a video game company focused on Indie PC games.

● Led a team of six (Programmers, Artist, Level Designers) to design levels for Roll For Initiative.

● Implemented level and system design to ongoing projects (sequencer tool within Unreal,

combining real-time gameplay combined with pre-animated sequences.

● Crafted level flow that emphasizes Combat Encounters, Puzzles, Exploration, and Narrative.

● Created and maintained the Game Design Document (GDD).

● Used computer 3D software packages to build levels, block out scenarios, 3D models and object/character paths.

● Developed prototypes of art and game assets using Unreal Engine 5 Blueprint system.

Lead Writer and Co-Director, NerdzGarage, Wilmington, NC Aug 2021 - Jan 2022

● Developed pitch for an original audio show.

● Wrote, edited, and directed 10 episodes for a Sitcom Podcast.

● Responsible for creating engaging and compelling content that resonates with audiences.

● Performed clerical tasks such as transcribing, copying and printing documents.

Senior Game Associate (Shift Lead), GameStop, Winter Park, FL

Aug 2021 - Jan 2022

● Opened and closed store.

● Responsible for balancing safe and verifying end-of-day transactions.

● Processed transactions with customers.

● Managed and supervised team members, trained new employees.

PROJECTS

Ark: Aquatica - PC, Itch.io

● Open World Survival Game for PC, PS4, PS5, and Xbox

● Level Designer

● Initial Level Designer on project, created world map and established level design practices.

● Worked as part of the level design team to design and build game levels.

● Lead Level Design team in Quality Assurance, identifying and resolving bugs

Legacy Hunter - PC, Itch.io

● 2D Run-and-Gun Platformer for PC

● Lead Game Designer

● Lead development team as one of two Game Design Leads.

● Conducted playtests and implemented feedback.

https://nonpareil.itch.io/legacy-hunter

Roll for Initiative - PC, Steam

● Top-down tactical strategy game inspired by Dungeons & Dragons

● Level Design Lead

● Created level design documents, game systems, and UI elements.

● Worked with various departments to create assets for multiple levels.

https://store.steampowered.com/app/1778060/Roll_For_Initiative/

EDUCATION

Master’s of Science, Game Design, Full Sail University, Salutatorian 2021

Bachelor’s of Science, Game Design, Full Sail University, Valedictorian 2020