Michael Vancore
Game & Puzzle Designer
Phone:(850) 591-3946
Email:vancoremichael@gmail.com
Portfolio link:www.vancoreportfolio.com
LinkedIn link:www.linkedin.com/in/vancore/
SKILLS:
Designed and built game content from paper prototype to final product.
Worked closely across multiple teams, including art, development, and UI/UX.
Developed games using Blender, Photoshop, and Unreal.
Familiar with puzzle game design and iterative prototyping processes.
Led design teams for large-scale and small-scale projects.
Strong technical/educational foundation backed by professional work.
EDUCATION:
Master’s of Science,Game Design, Full Sail University, Salutatorian 2021
Bachelor’s of Science,Game Design, Full Sail University, Valedictorian 2020
WORK EXPERIENCE:
Level Designer,Snail Games USA, Loveland, CO
Jul 2024 - Jul 2025
Level Designer on Ark: Aquatica, designed and developed live-service game content including levels, characters, and gameplay abilities.
Balanced difficulty, pacing, and progression across multiple systems and levels.
Participated in a large-scale cross-disciplinary team; acted as point of contact between my department and all other departments.
Designed, implemented, and maintained new systems; analyzed and iterated upon existing systems to meet long-standing player expectations.
Analyzed and integrated playtesting feedback and ran playtesting sessions.
Exhibited strong time management skills, including the ability to multitask and prioritize.
Developed content in Unreal Engine 4 using the Blueprinting system.
Lead Game Designer & Art Instructor, NonPareil Institute, Orlando, FL
Jan 2022 - Jun 2024
Instructed adults on the autism spectrum on game development, with a focus on meeting industry standards.
Lead multiple design teams, creating games and publishing them independently.
Practiced analytical and problem-solving skills, both as a designer and as an instructor.
As instructor, provided education on creating, balancing, and implementing game mechanics.
Connected with local game stores to host special D&D games and events for adults on the autism spectrum.
Store Opener & Delivery Driver, Jimmy John’s, Tallahassee, FL
Nov 2025 - May 2026
Opened the store, preparing food and dining room for customers.
Responsible for managing money and timecards.
Delivered and bagged food for customers.
Always arrived to shift on-time, with zero customer complaints or incomplete orders.
Lead Level Designer, Zygobot Studios, Winter Park, FL
Jul 2020 - Jul 2021
Led a team of six (Programmers, Artist, Level Designers) to design levels for Roll For Initiative, a D&D inspired RPG.
Developed and balanced RPG game mechanics including combat, dungeons, and exploration.
Created and maintained the Game Design Document (GDD).
Developed prototypes of art and game assets using Unreal Engine 5 Blueprint system.
Before work began, developed 10 levels of a playable prototype for a perspective-based puzzle game using Blender and Unreal 5.
Lead Writer and Co-Director, NerdzGarage, Wilmington, NC
Aug 2021 - Jan 2022
Developed pitch for an original audio drama inspired by Dungeons & Dragons.
Wrote, edited, and co-directed 10 episodes for a sitcom style audio drama.
Responsible for creating engaging and compelling content that resonates with audiences.
Performed clerical tasks such as transcribing, copying and printing documents.